ParaPark

ParaPark

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Descend into the ParaPark vault to learn the secrets of an old basement in Pest! The only place in the city where you get to stay even after closing time! ParaPark is a captivating place - it will hold you captive, unless you find your way out through solving puzzles and cracking mysteries! The rules are simple: once youre inside youll have 60 minutes to get out. But to do that youll need to thoroughly examine every inch of the chambers of the vault and - most importantly - youll have to work as a team! So are you ready to take the Pest Test? ParaPark, the Game Descend into the ParaPark vault to learn the secrets of an old basement in Pest! The only place in the city where you get to stay even after closing time! ParaPark is a captivating place - it will hold you captive, unless you find your way out through solving puzzles and cracking mysteries! The rules are simple: once youre inside youll have 60 minutes to get out. But to do that youll need to thoroughly examine every inch of the chambers of the vault and - most importantly - youll have to work as a team! (A team of minimum 2 and maximum 6 people, by the way...) So are you ready to take the Pest Test? Then register at the side of this page, book an appointment and escape if you can! Flow theory ParaPark is a game that has been designed to engage focused attention. According to the psychological theory of flow, people who can devote their full attention to activities, enjoy their daily lives more. The ParaPark chamber is furnished with the everyday items of 21st century life. No special skills are required to solve the puzzles of the game, and with creativity and thorough thinking, all the challenges can be overcome. This ensures that neither boredom, nor frustration may set in. Each task, each mystery that needs to be solved takes the players one step closer to the ultimate goal of getting out. Since every puzzle has a clear solution, players receive immediate feedback on their performance. This also means that the game provides many opportunities for success, getting out in time is merely one of these. Feelings of novelty and achievement characterize positive experiences. The ParaPark provides fertile ground for such feelings: playing the game is a flow activity. (Flow theory was developed by Mihály Csíkszentmihályi, the former head of the Department of Psychology at the University of Chicago. After decades of research into the structure of optimal experiences, he plubished his findings in his book, Flow: The Psychology of Optimal Experience.) Team Building Playing the ParaPark game encourages people to devise strategies to handle difficult situations effectively instead of panicking. >From a team building perspective, one of the strongsuits of the game is that only team-members participate in it, with no „external” leaders involved. Cooperation is the only way to a successful and enjoyable playing of the game: intensive communication and information sharing are required within the team. The ParaPark is not only a game, it is also an adventure, an experience shared by the participants. Such shared experiences strengthen teams effectively.
P2, avagy egy nagyvárosi pokol bugyrai
P2, avagy egy nagyvárosi pokol bugyrai

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A helyszínelők: Tetthely '95
A helyszínelők: Tetthely '95

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